Kuwahara
Apply Kuwahara filter. Creating a watercolor-like effect.
Node Data | |
|---|---|
Display name | |
Kuwahara | |
Internal name | |
Node_Kuwahara | |
Inheritances | |
| Node_Processor | |
| Node_Kuwahara | |
Inputs | |
Node_Kuwahara | |
float |
Unused |
toggle |
Channel |
surface |
Surface In |
surface |
Uv Map |
slider |
Uv Mix |
surface |
Mask |
slider |
Mix |
enum |
Types |
int |
Radius |
slider |
Alpha |
slider |
Zero Crossing |
float |
Hardness |
float |
Sharpness |
Outputs | |
Node_Kuwahara | |
surface |
Surface Out |
Attributes | |
| Color Depth | |
| Oversample | |
Kuwahara filter is a stylized "blur" filter that create a watercolor-like results.

Properties
Radius
The strength of the the effect.
Related Links
- Base Code: /scripts/node_kuwahara/node_kuwahara.gml
- Shader [sh_kuwahara]: /shaders/sh_kuwahara/sh_kuwahara.fsh
- Shader [sh_kuwahara_ani_pass2]: /shaders/sh_kuwahara_ani_pass2/sh_kuwahara_ani_pass2.fsh
- Shader [sh_kuwahara_ani_pass4]: /shaders/sh_kuwahara_ani_pass4/sh_kuwahara_ani_pass4.fsh
- Shader [sh_kuwahara_gen]: /shaders/sh_kuwahara_gen/sh_kuwahara_gen.fsh
- Shader [sh_kuwahara_ani_pass3]: /shaders/sh_kuwahara_ani_pass3/sh_kuwahara_ani_pass3.fsh
- Shader [sh_kuwahara_ani_pass1]: /shaders/sh_kuwahara_ani_pass1/sh_kuwahara_ani_pass1.fsh